Thursday, June 20, 2013

project 2(b) interior rendering








additional one night view of exterior, HAHAHA



project 2(b) rendering INTERIOR- progress

Putting materials in

choosing the most similar flooring 

matte black, dark purple for upper floor wall


putting in basin and relevant kitchen equipment


                           
                                                                 create light box

creating material for "floor light"



lighting for upper floor

assigning glow material in to make the object glow like lighting

adjusting the right angle 

                             
                                  the main focus of the house is the wiring lamp. Yet, there is no similar
                                  lamp type to download. So, i decided to make it out as similar as
                                  possible in 3ds max by using SURB line











Thursday, June 6, 2013

PROJECT 2: render at exterior submission



eye view 1


eye view 2



bird eye view 1


PROJECT 2: progress on D house

picking up material that match the best to the building


applying glass material

applying the wood texture facade panel one by one,
making it more real as possible as i can

after applying all material on building, slope, ground, pathway,
starting up with trees

finding the most appropriate tree to match the real site and putting up sun light

adding more trees


finish with trees

adding bushes to make it more realistic 

as the tree is too many, the file began to lag and so
i try to make all tree to "display in box"
it somehow make the file not "laggy" 

then i try to create a sea with garment maker and wave 

applying material in

this is how it attached to my site

and i added a background to make the site more realistic as well.

DONEDONEDONE...














Animation class 2

In the second class we trying out with different effect that can be made in 3dsmax on animation

learnt how to animate the sun path by using constraint path

adding sun path and play with the constraint with follow 

can also assign the object to move along with curve created by clicking "follow"

Then, Particle System is being taught, it is use to making effect of snowing, raining, water features and more

this is one of the particle system, super spray

the effect of it

we can edit the size, rate, speed and more in here.



Then, Mr.Angus taught us not only making an object emit "some small particle" , but also self surround.
One example is a rock from space coming towards the earth

firstly we learnt how to create a rock, with adding noise and mesh smooth

this one is just emit from object

this is the particle not only emit from object but surround it